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Polaris Gen 3, Season 1

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Season 1: Crew

01: Changing the guard
Captain Kirsten Heimann is promoted to the rank of Admiral and she leaves the starship USS Polaris to his first officer, Michael Ashdown. Ashdown, once a commander of his own ship, is anxious about taking up the mantle of the Captain once again after a disaster that occurred fifteen years ago. With most of the senior officers leaving the Polaris, the new Captain starts to look for a capable staff who can carry on the tradition of being the most illustrious starship of the United Earth First Fleet.

02: Manning the guns
With Ashdown ascending to Captaincy, the Polaris has no First Officer who always doubles as tactical officer on First Fleet ships. Ashdown goes looking for an old friend of his, Kenneth MacLachlan. He finds MacLachlan facing court-martial for disobeying a direct order from a superior. Ashdown bails him out on his own responsibility, saying that "being a tactical officer on a Starship named Polaris can feel like corrective labour sometimes". MacLachlan is glad to leave for a space service mission, saying that he is "too tired for the things going on on Earth nowdays".

03: Call Doctor Clemente
The Polaris is ready to sail out to Terra Nova where Ashdown hopes to find a suitable helmsman. While still fighting through bureaucracy in Leningrad to obtain a launch permission, the Captain coincidentally finds himself in the middle an anti-Federation protest which escalates into a brawl. Ashdown is badly injured but his life is saved by Dr. Enrico Clemente, a surgeon who participated in the protest. Ashdown, lacking a Chief Medical Officer as well, offers a job to Clemente and a field commission of Junior Lieutenant. Clemente accepts the offer and joins the Polaris crew.

04: The drifter
The Polaris departs for Terra Nova to pick up the new chief CONN officer. Lieutenant Marisol Luz, grounded on a space station, is eager to get behind the helm of a Starship again. She tells her story to Ashdown: she was grounded because she performed some manoeuvres with Starhips that are risky even with shuttlecraft. Ashdown asks her to show her talents, so Luz takes the Polaris on a joyride that proves that a tailspin is possible at Warp speed.

05: The last recruit
The Polaris only needs a chief science officer for a full crew roster. Ashdown has a particular person in mind but is reluctant to ask her to take the job. His candidate is Maura Lappin, a physicist from Izar and his former lover. Their relationship ended with the disaster of Ashdown losing his first ship in the Borg Supercube crisis of 2380 and his brother, also a friend of Lappin's, died aboard. Arriving at Izar, Lappin at first turns Ashdown's offer down, but later accepts it so she could work on her pet project, the "blink drive".

06: The stoker
Even with a full crew, life aboard the Polaris is still somewhat chaotic. Lappin wants to modify major subsystems of the Warp drive to test her theoretical propulsion method, but her request is strongly rejected by chief engineer Avram Stern, the man behind the design and construction of the Polaris. Stern was the first engineer to solve the internal quantum slipstream barrier problem, allowing starships to exceed normal quantum speeds. He rejects Lappin's theories on the Blink drive and so their long rivalry begins.

07: Footsteps of my father
Isabel Noah, the operations chief of the Polaris, asks Ashdown to set a course of Franzstadt, her father's birthplace. Ashdown, like all First Fleet officers, knows the reason: it is the anniversary of the death of Noah's parents, Captain Uriah Noah and Leah Decker, who have sacrificed their lives and Starship to save Earth from the Borg Supercube. The Polaris flies to Franzstadt where Isabel visits the small memorial of her parents and vows to be worthy of their sacrifice.

08: Virgin lands
The Polaris gets her first real mission under the command of Ashdown: securing the establishment of a colony on Palmyra III, a planet on the Southern border of the Federation. The area is known to be travelled by a yet unknown species, only seen as sensor echoes in deep space. However, the enemy comes from the inside as the new colony is terrorized by a psychotic killer who escaped from Earth in a cargo container. It's up to the Polaris crew to hunt down the killer and end his reign of terror.

09: The conference
The Polaris is tasked with the delivery of a United Earth diplomatic committee to Cait, where the local government cannot fulfil the demands the Federation imposes on them. The Caitians say that because of the Borg invasion fifteen years ago, the resulting economical collapse of the Federation let Cait becoming a backwater world again. The Caitians want to quit their participation from the centralized economy. Ashdown, a veteran of the Borg incursions is asked to speak on behalf of the Federation, which he does, reluctantly.

10: The newcomer
After the death of the Tzenkethi emperor  Paraffa and the inauguration of the new ruler Zazzhol, the Tzenkethi petition for Federation membership. The Polaris is sent to welcome them due to the name's historical heritage. Tensions arise when the Kzinti, although on the verge of extinction, also become Federation members due to their ages-long subjugation by the Tzenkethi. Ashdown has to play diplomat again, resulting in the Tzenkethi joining the Federation but ending their rule on Kzinhome, making the Kzinti a free race again, without acceptance to the Federation.

11: It begins
The Polaris is re-called to Earth because of an almost planet-wide series of anti-Federation protests. Tensions arise between the First Fleet and Starfleet on what to do with this situation. Clemente shares his views with his crewmates on how the Federation became corrupt and more and more people are realizing this, hence the protests. The Federation President is assassinated and separatist groups are framed with the murder. Although the United Earth Government is doing everything to stop the emerging chaos, it is to late. Taking ideas from the Caitians, many politicans voice their views on a much-wanted secession from the Federation.

12: We, the people
A few months after the assassination and the protests, a new Earth Government is formed after the general elections. The new Government cannot fulfil the demands of the Federation with Earth's economy entering a new era of crisis. The Prime Minister of Earth asks for the help of high-ranking civilian and military officials, including Captain Ashdown. After the new Federation President is unwilling to ease the burdens of Earth, the UE Government decides to sever its ties with the Federation. Ashdown, now a Political Advisor returns to the Polaris to await the incoming Starfleet force ordered to the Sol system.
It begins...
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gopotter's avatar
DAMN THE FEFERATION, I SAY! DAMN THEM!